FAQ
Last updated
Last updated
Currently there are currently multiple possible causes:
Outdated TAB (by NEZNAMY) version, update it.
TabList plugin (by Toldi), configure it properly as explained in TabList compatibility
Some Shaders may not render the correct glowcolor (if the shader even supports glows at all)
This is default vanilla behavior, I've already made a so they hopefully change this. Currently there's only one way to bypass this 'issue':
Depending on the MC version you use there are ways to bypass this:
MC version < 1.21.2 + TAB version < 5.0.0 + compatible eGlow version:
enable smart-TAB-nametag-handler in the eGlow Config.yml.
MC version > 1.19.4:
Use the (12$).
Since eGlow is so advanced and makes use of packets this is possible using the /eglow visibility command which can be found in Commands & Permissions.
Technically yes however the bedrock version doesn't have a glowing effect so they won't be able to see the glows. Java users will see the glows properly for both java users and bedrock users.