# FAQ

* [#why-can-i-only-glow-in-one-color](#why-can-i-only-glow-in-one-color "mention")
* [#how-can-i-prevent-the-player-nametag-having-the-glow-color](#how-can-i-prevent-the-player-nametag-having-the-glow-color "mention")
* [#is-there-a-way-to-not-see-the-glow-effect-preference-performance](#is-there-a-way-to-not-see-the-glow-effect-preference-performance "mention")
* [#does-eglow-support-geyser](#does-eglow-support-geyser "mention")

## Why can I only glow in one color?

Currently there are currently multiple possible causes:

* Outdated TAB (by NEZNAMY) version, update it.
* TabList plugin (by Toldi), configure it properly as explained in [tablist-compatibility](https://wiki.eglow.dev/guides/tablist-compatibility "mention")
* Some Shaders may not render the correct glowcolor (if the shader even supports glows at all)

## How can I prevent the player nametag having the glow color?

This is default vanilla behavior, I've already made a [suggestion](https://feedback.minecraft.net/hc/en-us/community/posts/360075673311) so they hopefully change this.\
Currently there's only one way to bypass this 'issue':

Depending on the MC version you use there are ways to bypass this:

* MC version < 1.21.2 + TAB version < 5.0.0 + compatible eGlow version:
  * enable smart-TAB-nametag-handler in the eGlow [config.yml](https://wiki.eglow.dev/configs/config.yml "mention").
* MC version > 1.19.4:
  * Use the [CustomNameplates plugin](https://builtbybit.com/resources/customnameplates.36359/?ref=499383) (12$).

## Is there a way to not see the glow effect (preference/performance)?

Since eGlow is so advanced and makes use of packets this is possible using the /eglow visibility command which can be found in [commands-and-permissions](https://wiki.eglow.dev/getting-started/commands-and-permissions "mention").

## Does eGlow support Geyser?

Technically yes however the bedrock version doesn't have a glowing effect so they won't be able to see the glows.\
Java users will see the glows properly for both java users and bedrock users.
